- 16 Aug, 2013 24 commits
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Hans Leidekker authored
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Nikolay Sivov authored
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The call overhead from separate calls typically ends up being more expensive than just updating a few more constants.
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Henri Verbeet authored
This gives a minor performance improvement. For example, in 3DMark03 Game Test 1 this gives about a 4% improvement, in the Counter Strike: Source stress test it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
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Henri Verbeet authored
In principle the GL driver also checks the location, but it turns out to be slightly faster to do it ourselves.
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Rico Schüller authored
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Charles Davis authored
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Charles Davis authored
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Andrey Turkin authored
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Daniel Jelinski authored
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Bruno Jesus authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Daniel Lehman authored
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George Stephanos authored
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- 15 Aug, 2013 16 commits
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
kernel32/tests: Make test_waittxempty() use overlapped IO to avoid waiting forever when a kernel driver doesn't support TIOCGICOUNT/TIOCSERGETLSR ioctl. Most of Linux USB-serial drivers don't support these ioctls.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Charles Davis authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Jacek Caban authored
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Jacek Caban authored
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