- 04 Dec, 2007 6 commits
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Jonathan Ernst authored
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Rob Shearman authored
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Rob Shearman authored
It varies on different versions of Windows, so we shouldn't test it for an exact value.
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Rob Shearman authored
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Rob Shearman authored
rpcrt4: Call IRpcChannelBuffer_GetDestCtx in NdrStubInitialize, just like we do in NdrProxyInitialize.
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Rob Shearman authored
rpcrt4: Flesh out more of the IRpcChannelBuffer vtable to make the test_delegating_Invoke test succeed on Windows.
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- 03 Dec, 2007 34 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Alexandre Julliard authored
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Alexander Nicolaysen Sørnes authored
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Zac Brown authored
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Zac Brown authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Aric Stewart authored
uninstaller: Iterate keys in HKEY_CURRENT_USER also as some programs install their uninstall information there.
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
winhelp: Correctly deal with various TopicBlockSize/Compression combinations. Simplify HLPFILE_Uncompress_Topic function.
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Alexandre Julliard authored
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James Hawkins authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
I'm resending this patch because my reply to Henri's concern came too late. Henri noted that I am enabling lights that do not exist. Existing tests show that if no light is assigned to the index, LightEnable creates a light with a set of default parameters, so the tests should be fine. From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001 From: Stefan Doesinger <stefan@codeweavers.com> Date: Thu, 29 Nov 2007 13:22:47 +0100 Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored This patch adds tests for all d3d versions that show that Windows pretends that enabling more lights than supported succeeds. D3D_OK is returned, and the light is reported as enabled. What is not tested in this patch is the rendering output of this situation, thus the FIXME is still written.
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Stefan Dösinger authored
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Andrew Riedi authored
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Andrew Riedi authored
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Gerald Pfeifer authored
wined3d: Fix handling of a special case in IWineD3DImpl_FillGLCaps() and adjust type of loop variable.
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Gerald Pfeifer authored
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Ted Percival authored
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Andrew Talbot authored
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