- 29 Apr, 2009 5 commits
-
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Christian Costa authored
-
Konstantin Kondratyuk authored
-
- 28 Apr, 2009 33 commits
-
-
Huw Davies authored
-
Huw Davies authored
-
Hib Eris authored
-
Hib Eris authored
-
Hib Eris authored
-
Hib Eris authored
-
Hib Eris authored
-
Hib Eris authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Stefan Dösinger authored
fglrx refuses to use PBOs on not mipmap complete textures. The texture code already takes care of this, do the same in the test.
-
Stefan Dösinger authored
Nvidia doesn't offer it on geforce 7 and earlier cards, but some games need it. This is surprising because the extension was made specifically for compatibility purposes for older cards.
-
Stefan Dösinger authored
Checking for the doublebuffer flag can cause confusion if no VBO has been allocated for the buffer. Checking for allocatedMemory is the more direct approach.
-
Stefan Dösinger authored
This fixes a regression in EverQuest 2.
-
Stefan Dösinger authored
-
Jörg Höhle authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Use shader_sm1_read_dst_param() and shader_sm1_read_src_param() in shader_get_registers_used().
-
Henri Verbeet authored
-
Juan Lang authored
-
Austin English authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Massimo Del Fedele authored
-
Eric Pouech authored
-
André Hentschel authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
- 27 Apr, 2009 2 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-