1. 11 Nov, 2021 1 commit
  2. 25 Oct, 2021 2 commits
  3. 18 Oct, 2021 1 commit
  4. 14 Sep, 2021 1 commit
    • Eduard Permyakov's avatar
      winex11.drv: Add 'EDID' registry key to every monitor device. · dedda40e
      Eduard Permyakov authored
      Extended display identification data (EDID) is a set of data that
      is provided by a display to describe its capabilities to a graphics
      adapter. EDID data allows a computer to detect the type of monitor
      that is connected to it. EDID data includes the manufacturer name,
      the product type, the timings that are supported by the display, the
      display size, as well as other display characteristics. EDID is
      defined by a standard published by the Video Electronics Standards
      Association (VESA).
      
      In Windows, every display device has an associated 'EDID' registry
      key containing this data. Applications can read and parse it to get
      the display capabilities. In Linux, we can get each monitor's EDID
      using the RANDR X extension.
      
      This patch fixes, for example, monitor detection in the UE-based game
      'Industries of Titan'.
      Signed-off-by: 's avatarEduard Permyakov <epermyakov@codeweavers.com>
      Signed-off-by: 's avatarZhiyi Zhang <zzhang@codeweavers.com>
      Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
      dedda40e
  5. 09 Sep, 2021 1 commit
  6. 22 Jul, 2021 1 commit
  7. 05 May, 2021 1 commit
  8. 03 May, 2021 1 commit
  9. 17 Nov, 2020 1 commit
  10. 05 Oct, 2020 2 commits
  11. 26 Aug, 2020 2 commits
  12. 18 Aug, 2020 2 commits
  13. 30 Jul, 2020 1 commit
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  15. 23 Jul, 2020 3 commits
  16. 01 Jul, 2020 2 commits
  17. 17 Jun, 2020 1 commit
  18. 11 Jun, 2020 1 commit
  19. 27 May, 2020 2 commits
  20. 12 May, 2020 2 commits
  21. 19 Dec, 2019 1 commit
  22. 05 Nov, 2019 3 commits
  23. 01 Nov, 2019 1 commit
  24. 31 Oct, 2019 1 commit
  25. 22 Oct, 2019 2 commits
  26. 23 Sep, 2019 1 commit
  27. 19 Sep, 2019 1 commit
    • Zebediah Figura's avatar
      winex11: Track the client colormap separately. · 22993aff
      Zebediah Figura authored
      If a window with an OpenGL surface attached is reparented as a child window,
      and then reparented as a top-level window, so that its whole window is
      destroyed and then recreated, it will be recreated with the colormap of its
      child window, which more than likely has a different visual. This violates
      the X11 specification, which states that a window's colormap must have the
      same visual as the window itself, and causes the X server to return BadMatch
      to the CreateWindow request.
      Signed-off-by: 's avatarZebediah Figura <z.figura12@gmail.com>
      Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
      22993aff
  28. 17 Sep, 2019 1 commit