- 26 Oct, 2011 9 commits
-
-
Henri Verbeet authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 25 Oct, 2011 28 commits
-
-
André Hentschel authored
-
Aric Stewart authored
user32: When building linedefs prev can be less than 0 if the format width is less than the width of a single character.
-
André Hentschel authored
-
Lucas Fialho Zawacki authored
-
Lucas Fialho Zawacki authored
-
Dan Kegel authored
-
Vitaliy Margolen authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Rico Schüller authored
-
Rico Schüller authored
-
Jacek Caban authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Juan Lang authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
This avoids either loading sysmem surfaces into video memory (wasting GPU memory) and then doing a blit on the GPU, or downloading GPU surfaces to sysmem, doing a blit on the CPU, and likely uploading it again. This mostly matters for ddraw and d3d8 applications, d3d9 already has to go through wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU surfaces.
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
- 24 Oct, 2011 3 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-