- 03 Jul, 2007 10 commits
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James Hawkins authored
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James Hawkins authored
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H. Verbeet authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Andrew Talbot authored
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Rob Shearman authored
secur32: Don't free the password in InitializeSecurityContextW to enable the credentials handle to be re-used in further InitializeSecurityContextW calls.
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Ben Hodgetts authored
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- 02 Jul, 2007 30 commits
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Evan Stade authored
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Evan Stade authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Andrew Talbot authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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H. Verbeet authored
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H. Verbeet authored
wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well.
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