1. 28 Aug, 2006 1 commit
  2. 25 Aug, 2006 1 commit
  3. 21 Aug, 2006 2 commits
  4. 28 Jul, 2006 1 commit
    • Jason Green's avatar
      wined3d: More shader fixes / new instructions. · 72bfe131
      Jason Green authored
      - Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
      - Subtract 1 more constant from total GLSL allowed float constants to
        accommodate the PROJECTION matrix row that we reference.
      72bfe131
  5. 27 Jul, 2006 1 commit
  6. 19 Jul, 2006 1 commit
  7. 18 Jul, 2006 2 commits
  8. 17 Jul, 2006 1 commit
  9. 11 Jul, 2006 2 commits
  10. 07 Jul, 2006 1 commit
  11. 06 Jul, 2006 2 commits
  12. 03 Jul, 2006 2 commits
  13. 20 Jun, 2006 1 commit
  14. 19 Jun, 2006 2 commits
    • Jason Green's avatar
      wined3d: Add preliminary support for constant boolean and integer registers in GLSL. · 34d271ba
      Jason Green authored
      - Separate the declaration phase of the shader string generator into
        the arb and glsl specific files.
      - Add declarations and recognition for application-sent constant
        integers and booleans (locally defined ones will follow).
      - Standardize capitilization of pixel/vertex specific variable names.
      34d271ba
    • Jason Green's avatar
      wined3d: Move constant loading into target-specific files. · 2d8e05f8
      Jason Green authored
      - Moves GLSL constant loading code into glsl_shader.c and out of the
        over-populated drawprim.c.
      - Creates a new file named arb_program_shader.c which will hold code
        specific to ARB_vertex_program & ARB_fragment_program.
      - Remove the constant loading calls from drawprim.c
      2d8e05f8