- 16 Dec, 2009 16 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
Currently callers of this function are responsible for setting the draw buffer correctly, but they don't do a very good job: - swapchain_init() sets the draw buffer to GL_BACK if there's a back buffer, even though the context's target is always the front buffer. - swapchain_create_context_for_thread() depends on (eventually) being called by FindContext(). - create_primary_opengl_context() and IWineD3DSwapChainImpl_SetDestWindowOverride() don't bother setting a draw buffer at all. Just marking the draw buffer dirty lets the context management sort it all out, and is much simpler.
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Henri Verbeet authored
Casting the container to "IWineD3DSwapChainImpl *" is always safe when SFLAG_SWAPCHAIN is set on the surface. Most callers don't have a real need for the swapchain, and end up calling GetContainer() just to pass it to surface_get_gl_buffer().
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Amine Khaldi authored
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Nicolas Le Cam authored
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Huw Davies authored
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Juan Lang authored
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Juan Lang authored
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- 15 Dec, 2009 24 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Huw Davies authored
Found by Valgrind.
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Huw Davies authored
Found by Valgrind.
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Huw Davies authored
Found by Valgrind.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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Stefan Dösinger authored
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Erich Hoover authored
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Huw Davies authored
Found by Valgrind.
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Huw Davies authored
Found by Valgrind.
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Huw Davies authored
Found by Valgrind.
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Huw Davies authored
Found by Valgrind.
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Alexander Nicolaysen Sørnes authored
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Marcus Meissner authored
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Marcus Meissner authored
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