- 20 Nov, 2003 14 commits
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Dimitrie O. Paun authored
them in CREATESTRUCT. Based on a treeview patch by Igor Grahek.
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Gerald Pfeifer authored
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Alexandre Julliard authored
round trips.
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Alexandre Julliard authored
before trying the source directory.
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Francois Gouget authored
strings don't need to be expanded (found by Valgrind).
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Francois Gouget authored
Valgrind). A spelling fix.
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Ivan Leo Murray-Smith authored
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Gerald Pfeifer authored
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Vincent Béron authored
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Rein Klazes authored
requires that ft2build.h is included first.
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Grant Williamson authored
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- 19 Nov, 2003 4 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Rein Klazes authored
requires this.
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Ivan Leo Murray-Smith authored
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- 18 Nov, 2003 22 commits
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Lionel Ulmer authored
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Alexandre Julliard authored
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Robert Shearman authored
- Add new debugging function wine_dbstr_longlong.
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Francois Gouget authored
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Francois Gouget authored
Fix the "Default Devmode" entry. s/StdComponentCategoriesMgr/Component Categories Manager/.
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Mike McCormack authored
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Hans Leidekker authored
name.
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Alexandre Julliard authored
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Alexandre Julliard authored
compile time. Converted the about dialog to Unicode.
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Dmitry Timoshkov authored
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Huw Davies authored
NM_* notifications go via WM_NOTIFY not WN_?SCROLL. Pull the notification window from the CreateStruct. Send a TB_THUMBPOSITION at the end of a drag.
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Francois Gouget authored
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Francois Gouget authored
Add a note about the limited buffer size used by the *Profile functions. Fix a couple of spelling errors.
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Rein Klazes authored
as in the call to LISTVIEW_GetItemT, valid or not. Fix a badly placed brace.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Martin Fuchs authored
- Add tests for Get/SetShellWindow().
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Sami Aario authored
modes and then attempt to open them.
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Alexandre Julliard authored
SELECTOR_AllocBlock.
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Aric Stewart authored
CDRF_NOTIFYITEMDRAW is not being used because we used the text and background colors from that struct later.
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Huw Davies authored
driver until it is selected into it. The driver checks that the bitmap is of the correct depth in SelectBitmap.
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Phil Krylov authored
GetCharacterPlacementW().
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