- 15 Aug, 2014 11 commits
-
-
Henri Verbeet authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
Thomas Faber authored
-
- 11 Aug, 2014 14 commits
-
-
Marcus Meissner authored
-
Zhenbo Li authored
-
Zhenbo Li authored
-
Zhenbo Li authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
Thomas Faber authored
-
Gerald Pfeifer authored
-
Gerald Pfeifer authored
-
Gerald Pfeifer authored
-
Frédéric Delanoy authored
-
Erich E. Hoover authored
-
Erich E. Hoover authored
-
- 08 Aug, 2014 6 commits
-
-
Alexandre Julliard authored
-
Zhenbo Li authored
-
Shuai Meng authored
-
Shuai Meng authored
-
Shuai Meng authored
-
Shuai Meng authored
-
- 07 Aug, 2014 8 commits
-
-
Bernhard Reiter authored
-
Aric Stewart authored
-
Aric Stewart authored
-
Andrei Slăvoiu authored
wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level.
-
Andrei Slăvoiu authored
-
Michael Müller authored
-
Zhenbo Li authored
-
André Hentschel authored
-
- 06 Aug, 2014 1 commit
-
-
Indrek Altpere authored
-