- 30 Nov, 2022 40 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Either resizing a block in place, or reallocating through RtlHeap calls.
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Michael Stefaniuc authored
And get rid of the typedef for that struct.
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Michael Stefaniuc authored
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Michael Stefaniuc authored
Avoids adding an invalid style reference to the list with subsequent crash on release. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53941
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Michael Stefaniuc authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53941
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Matteo Bruni authored
This avoids triggering a Mesa slowpath introduced by Mesa commit e7f3a8d6959c74f63c877dd8776fe519d54f946f. Additionally, it helps applications using multiple swapchains and queries (e.g. the one in bug 43773) by not requiring extra context switches when polling queries. For the records, the actual issue from bug 43773 was probably fixed a long time ago, maybe already by 7b62a970 or thereabouts. The downside of this change is that we'll now end up calling glFinish() when there are multiple threads using the same device when CSMT is disabled. That's a non-default setting and one that should only be used for troubleshooting purposes at this point, so it shouldn't be too bad of an issue. It might also make sense to just get rid of that glFinish() entirely, it's never going to be a complete fix.
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
wined3d_stream_info_from_declaration() doesn't update elements of the stream_info structure that are not used by the current vertex declaration. That means that there might be obsolete buffer references in stream_info, possibly to buffers that have since been destroyed.
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Michel Zou authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53950
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Nikolay Sivov authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53964Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46649Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Zhiyi Zhang authored
This prevents a deadlock between the window data lock and the ntdll loader lock because sync_window_cursor() eventually may grab the ntdll loader lock. So if another thread already grabbed the ntdll loader lock and wants to enter the same window data critical section, it will deadlock. Fix Youropa (SteamID: 640120) OpenGL launch option launching to a black screen.
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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David Kahurani authored
Signed-off-by: David Kahurani <k.kahurani@gmail.com>
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David Kahurani authored
Signed-off-by: David Kahurani <k.kahurani@gmail.com>
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David Kahurani authored
Signed-off-by: David Kahurani <k.kahurani@gmail.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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