- 20 Sep, 2019 16 commits
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47782Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Michael Müller authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47779Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Some games are checking the hid product string of connected gamepads in order to decide whether or not to activate rumble. Wine usually delegates these queries to the backend driver, but they don't always report the same product strings as on Windows. This will allow to override backend strings with the actual strings as reported by native drivers. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Some games are using the HID device id as the gamepad index for xinput API. When hotplugging devices, SDL increases its instance id and it doesn't match anymore with xinput gamepad numbers. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
As we are going to reuse the same device id when re-plugging a previously plugged SDL controller, the device interfaces are still present in the tree and IoRegisterDeviceInterface was not updating the device pointer. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
This makes no logical sense, but the native AVI splitter never sets this field. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 19 Sep, 2019 24 commits
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Rémi Bernon authored
For instance winebus driver is sometimes referred as WineBus, when loaded by winedevice.exe, and sometimes as winebus, when loaded from devices. This makes Wine try to load it twice and initializes the backend twice as well. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Chip Davis authored
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47782Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Hans Leidekker authored
Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
If a window with an OpenGL surface attached is reparented as a child window, and then reparented as a top-level window, so that its whole window is destroyed and then recreated, it will be recreated with the colormap of its child window, which more than likely has a different visual. This violates the X11 specification, which states that a window's colormap must have the same visual as the window itself, and causes the X server to return BadMatch to the CreateWindow request. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Dmitry Timoshkov authored
This is required to correctly support out reference parameters, otherwise server method receives not initialized pointers during the CALLSERVER phase and crashes. Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Dmitry Timoshkov authored
rpcrt4: Remove FIXME about RPC_CONTEXT_HANDLE_FLAGS from NDRSContextMarshall2 and NDRSContextUnmarshall2. RPC_CONTEXT_HANDLE_FLAGS contain the values RPC_CONTEXT_HANDLE_SERIALIZE or RPC_CONTEXT_HANDLE_DONT_SERIALIZE, however all the calls to underlying binding->Assoc are guarded by a critical section, so it's redundant to take any action about passed in Flags parameter. Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Dmitry Timoshkov authored
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Contains tests added by Jeff Smith <whydoubt@gmail.com> Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Jeff Smith <whydoubt@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jeff Smith authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47766Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Jeff Smith <whydoubt@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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