- 19 Feb, 2007 1 commit
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Andrew Talbot authored
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- 16 Feb, 2007 16 commits
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Alexandre Julliard authored
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Chris Peterson authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Damjan Jovanovic authored
For pipes/char devices, st_dev and st_rdev should be the fd, st_nlink is always 1, and st_mode is S_IFIFO and S_IFCHR respectively. Added tests to prove the new behaviour right.
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Rob Shearman authored
kernel32: Fix the GetComputerName* functions to not write to the buffer at all if there is not enough space. Add tests for the GetComputerName* functions that show this issue. Fix an off-by-one error in setting the size when there is not enough space. Remove the exception handlers for GetComputerNameW, GetComputerNameExA/W, since testing on XP SP2 shows that access violations are not caught and these are not present on Win9x, which does have an exception handler.
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Rob Shearman authored
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Rob Shearman authored
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Farshad Agah authored
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Dmitry Timoshkov authored
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Francois Gouget authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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Peter Oberndorfer authored
Show that context changes in vectored handler also affect stack handlers. Show that vectored handlers also get the changed context.Eip value.
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- 15 Feb, 2007 23 commits
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Alexandre Julliard authored
instead of painting over the desktop.
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Rob Shearman authored
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Rob Shearman authored
token impersonation levels it accepts and to show that it doesn't accept primary tokens.
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Rob Shearman authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Until we have proper subrectangle handling for offscreen surfaces, surface conversion has to use the real surface sizes, and not the size of the opengl subrectangle that it is going to upload. Due to the power of 2 limitations the gl height may be bigger than the real surface height. If that is not the case, the uploading function will pick the correct parts from the converted surface data.
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Stefan Dösinger authored
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Stefan Dösinger authored
This test contains a table of known supported / known unsupported queries. In theory wined3d could just report the queries it supports, but applications may make some assumtions regarding supported / unsupported queries and stop working if they find a query unexpectadely supported or unsupported. It also tests what is supposed to happen if an unsupported query is created.
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Stefan Dösinger authored
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d shaders do not. The DirectX sdk says that the x component is used if no swizzle is given.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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