- 06 Mar, 2007 16 commits
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Dmitry Timoshkov authored
winex11.drv: Do not ignore the keysyms assigned to a group switch, it leads to side effects like missing KeyRelease events.
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Dmitry Timoshkov authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Eric Pouech authored
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Eric Pouech authored
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Rob Shearman authored
Only objects that have been registered for a class context that matches the requested class context should be returned.
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Rob Shearman authored
ole32: OleLoad should call CoCreateInstance with CLSCTX_INPROC_SERVER as well as CLSCTX_INPROC_HANDLER.
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Rob Shearman authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Mike Schaadt authored
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Aric Stewart authored
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- 05 Mar, 2007 24 commits
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Paul Vriens authored
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Paul Vriens authored
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Chris Robinson authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Michael Stefaniuc authored
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Rob Shearman authored
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Rob Shearman authored
This ensures that applications that change the strings received in status callbacks don't affect the data needed to successfully connect to the correct server.
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Rob Shearman authored
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Rob Shearman authored
Add a test to show that PackageCode is set by MSI.
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Rob Shearman authored
Create an array of handles to wait on so that we can wait without holding a critical section.
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Rob Shearman authored
Add tests for these properties. Update the todo list of properties to set.
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Joris Huizer authored
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Joris Huizer authored
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Joris Huizer authored
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Stefan Dösinger authored
When drawing processed vertices with the fixed function pipeline the projection matrix is set up to map y values from 0 to height to 1.0; -1.0(gl and d3d coord systems are flipped). This moves the y axis to the bottom of the drawing area. When later on the y inversion matrix is applied for offscreen rendering, the coordinate system will get flipped out of the viewport. This patch sets the Y range up upside down when using offscreen rendering, so the invymat will flip it to the correct position. This has to happen before the 0.375 pixel correction.
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Stefan Dösinger authored
It was incorrect to disable the scissor test for full surfaces in my clear patch. With back buffer offscreen rendering the viewport does not seem to restrict clearing, and with different sizes of depth stencil and color buffer the final fantasy XI demo seems to expect the clear to be restricted.
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Chris Robinson authored
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Chris Robinson authored
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Jason Edmeades authored
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Jason Edmeades authored
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