- 03 Jul, 2009 20 commits
-
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
There is no need for a separate file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Huw Davies authored
-
Frédéric Delanoy authored
-
André Hentschel authored
-
Aurimas Fišeras authored
-
Aurimas Fišeras authored
-
Aurimas Fišeras authored
-
- 02 Jul, 2009 20 commits
-
-
Paul Vriens authored
-
Rein Klazes authored
comdlg32: Don't call ShowWindow for the custom dialog until all rearrangements of the file dialog have been done.
-
Alexandre Julliard authored
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
Do not include them from an other rc file.
-
Michael Stefaniuc authored
-
Huw Davies authored
-
Huw Davies authored
-
Huw Davies authored
-
Dmitry Timoshkov authored
-
Alexander Scott-Johns authored
-
Alexander Scott-Johns authored
-
Alexander Scott-Johns authored
notepad: Remember the encoding of files when they are opened, and use the same encoding when saving.
-
Alexander Scott-Johns authored
-
Alexander Scott-Johns authored
-
Paul Vriens authored
-
Henri Verbeet authored
-
Henri Verbeet authored
Obviously there's no guarantee about the state of such a context. The specific problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing some glTexImage2D() calls to fail, but it's a bad idea in general.
-
Henri Verbeet authored
-