- 03 Aug, 2009 40 commits
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability(). The OpenGL implementation might not support ARB_depth_texture, but that doesn't mean we can't use the format for the depth buffer.
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Henri Verbeet authored
"surface" might point to the frontbuffer while we're rendering to the backbuffer, etc.
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Henri Verbeet authored
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Ken Thomases authored
Fixes building on Snow Leopard.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Dmitry Timoshkov authored
Marlett uses FW_MEDIUM (500) and current code allows only FW_REGULAR and FW_BOLD. New heuristics detects if flags and usWeightClass in the font match.
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Dmitry Timoshkov authored
Freetype has a similar consistency check.
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Aric Stewart authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Rein Klazes authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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