- 09 Jan, 2014 29 commits
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Erich E. Hoover authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Dmitry Timoshkov authored
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Stefan Dösinger authored
The ARR codepath used if ctx->target_version >= NV2 does not account for the correction offset, but the indirect addressing reads do, which ultimately results in incorrect offsets. Since the limitation goes away as soon as we enable GL_NV_vertex_program_2_option ignoring the offset is the best thing to do. I don't set shader_data->rel_offset to zero in the pre-compilation analysis because enablding NV_vertex_program2 is in theory a decision that is taken later during code generation.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Jacek Caban authored
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Bruno Jesus authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
dxdiagn: Don't fail the whole initialization for invalid filter data in build_directshowfilters_tree.
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Dmitry Timoshkov authored
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Aurimas Fišeras authored
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Nikolay Sivov authored
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Bruno Jesus authored
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Michael Stefaniuc authored
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- 08 Jan, 2014 11 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Martin Storsjo authored
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Martin Storsjo authored
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Martin Storsjo authored
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