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    • Henry Goffin's avatar
      win32u: Invalidate all cached keys after input. · 0e85ac17
      Henry Goffin authored
      This patch addresses an issue in Second Life and potentially other
      multi-threaded applications which process WM_KEYDOWN in one thread
      and then verify that the key is "still down" with GetAsyncKeyState
      from another thread. Wine uses a per-thread key cache, resulting
      in inconsistent views of key status. Caches are now invalidated
      when an input event is injected by the driver or via SendInput.
      0e85ac17
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