- 20 Apr, 2009 15 commits
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Henri Verbeet authored
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Henri Verbeet authored
It becomes even simpler once the swizzle shift and token field are eliminated.
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Pass a struct wined3d_shader_src_param to shader_glsl_get_register_name() for the relative addressing token.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Rather than handling this in the backends. Note that the ARB backend always assumes 1.x shaders.
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Paul Vriens authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Frans Kool authored
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Huw Davies authored
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André Hentschel authored
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- 16 Apr, 2009 25 commits
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Jacek Caban authored
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Rein Klazes authored
user32: When repainting a static control with SS_BITMAP style, do not erase the background if there is no valid bitmap to paint.
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
ole32: Now that the consumer side of the clipboard separated from the main clipboard object, simplify the initialization code.
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Huw Davies authored
ole32: The consumer data object is not a singleton, but reflects the state of the clipboard when it was acquired.
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
This is somewhat different from how Windows behaves. Windows stores two properties; an IID and an endpoint number.
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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