- 27 Aug, 2022 9 commits
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Jacek Caban authored
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Jacek Caban authored
And use it instead of WINPOS_ActivateOtherWindow.
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Huw Davies authored
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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- 25 Aug, 2022 9 commits
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André Zwing authored
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Loïc Rebmeister authored
Signed-off-by: Loïc Rebmeister <fox2code@gmail.com>
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Brendan Shanks authored
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Brendan Shanks authored
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Gijs Vermeulen authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53589
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Jacek Caban authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53566
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Jacek Caban authored
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Jacek Caban authored
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Alexandre Julliard authored
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- 24 Aug, 2022 22 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Piotr Caban authored
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Torge Matthies authored
Signed-off-by: Torge Matthies <tmatthies@codeweavers.com>
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Torge Matthies authored
Signed-off-by: Torge Matthies <tmatthies@codeweavers.com>
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Jinoh Kang authored
foobar2000.exe's UPnP Media Renderer component (foo_out_upnp.dll) expects that, if a select() call completes successfully with a non-empty writefds set, any immediately following send() call on a socket in the writefds set never fails with WSAEWOULDBLOCK. On Wine, the Winsock select() and send() implementations both call the Unix poll(2) under the hood to test if I/O is possible on the socket. As it turns out, it's entirely possible that Linux poll() may yield POLLOUT on the first call (by select) but *not* the second (by send), even if no send() call has been made in the meanwhile. On Linux (as of v5.19), a connected (ESTABLISHED) TCP socket that has not been shut down indicates (E)POLLOUT only if the ratio of sk_wmem_queued (the amount of bytes queued in the send buffer) to sk_sndbuf (the size of send buffer size itself, which can be retrieved via SO_SNDBUF) is below a certain threshold. Therefore, a falling edge in POLLOUT can be triggered due to a number of reasons: 1. TCP fragmentation. Once a TCP packet is split out from a larger sk_buff, it incurs extra bookkeeping overhead (e.g. sk_buff header) that is counted in sk_wmem_queued alongside application data. See also: tcp_fragment(), tso_fragment() (Linux 5.19). 2. Control packets (e.g. MTU probing). Such packets share the same buffer with application-initiated packets, and thus counted in sk_wmem_queued. See also: sk_wmem_queued_add() callers (Linux 5.19). 3. Memory pressure. This causes sk_sndbuf to shrink. See also: sk_stream_moderate_sndbuf() callers (Linux 5.19). Fix this by always attempting synchronous I/O first if req->force_async is unset and the nonblocking flag is set. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53486
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Jinoh Kang authored
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Jinoh Kang authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Zhiyi Zhang authored
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Zhiyi Zhang authored
Fix Battle Realms: Zen Edition failing to start. The game expects to find a device without D3DDEVCAPS_HWTRANSFORMANDLIGHT.
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Zhiyi Zhang authored
Add tests for D3DDEVCAPS_HWTRANSFORMANDLIGHT and D3DDEVCAPS_DRAWPRIMITIVES2EX. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
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Zhiyi Zhang authored
Move the capability tests for enumerated devices from d3d.c to ddraw{1,2,4}.c.
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