- 22 Jun, 2015 10 commits
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Jacek Caban authored
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Gerald Pfeifer authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 19 Jun, 2015 20 commits
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Matteo Bruni authored
It's unnecessary since the vertex shader is going to change and shader_glsl_select() flags all the constants used by the shader anyway.
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Matteo Bruni authored
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Hugh McMaster authored
net: WriteFile should output the number of bytes in the char array, not the length of the WCHAR array.
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Huw Davies authored
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Alistair Leslie-Hughes authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Nikolay Sivov authored
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Piotr Caban authored
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Sebastian Lackner authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Bruno Jesus authored
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Bruno Jesus authored
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Jacek Caban authored
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- 18 Jun, 2015 10 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Huw Davies authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Bernhard Übelacker authored
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Alex Henrie authored
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