- 18 Jul, 2012 8 commits
-
-
André Hentschel authored
-
Alexandre Julliard authored
-
Wei-Lun Chao authored
-
Wei-Lun Chao authored
-
Aurimas Fišeras authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
- 17 Jul, 2012 32 commits
-
-
Alexandre Julliard authored
-
Francois Gouget authored
-
Alexandre Julliard authored
-
Alex Henrie authored
-
Aric Stewart authored
-
Aric Stewart authored
-
Jacek Caban authored
-
André Hentschel authored
-
Alistair Leslie-Hughes authored
-
Daniel Jelinski authored
-
Daniel Jelinski authored
-
Daniel Jelinski authored
-
Daniel Jelinski authored
-
Daniel Jelinski authored
-
Daniel Jelinski authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Nicolas Le Cam authored
-
Alexandre Julliard authored
server: Subtract the current update region from the valid rect when a window client area is changed.
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for calls that apply to the entire texture, like glTexParameter(). surface->texture_target refers to individual faces like GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't always have an associated texture.
-
Jacek Caban authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-