1. 29 Apr, 2010 3 commits
    • Henri Verbeet's avatar
      wined3d: Avoid some needless depth buffer copies. · f09b8e45
      Henri Verbeet authored
      If an application switches between render targets of a different size, but
      with the same depth/stencil surface it'll typically clear the depth/stencil
      surface before drawing. However, in case of the smaller render target that
      wouldn't be a full clear, so we'd have to do a depth copy if we also switched
      between onscreen and offscreen rendering. Keeping track of which part of the
      depth/stencil surface is current for onscreen/offscreen allows us to avoid
      most of these kinds of copies. The current scheme requires the current/dirty
      rectangle to have an origin at (0,0). This could be extended to an arbitrary
      rectangle, but the bookkeeping becomes somewhat more complex in that case, and
      it's not clear that there would be much of a benefit at this point.
      f09b8e45
    • Maarten Lankhorst's avatar
      mmdevapi: Add a warning if openal is not available. · 34ffff07
      Maarten Lankhorst authored
      As spotted by Christoph Hohmann.
      34ffff07
    • Alexandre Julliard's avatar
      winex11: Make the cursor window global instead of per-thread, and send it a… · 6551553f
      Alexandre Julliard authored
      winex11: Make the cursor window global instead of per-thread, and send it a message when the cursor changes.
      6551553f
  2. 28 Apr, 2010 37 commits