- 02 Nov, 2015 21 commits
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Martin Storsjo authored
Avoid using hardcoded magic numbers for these options. Signed-off-by: Martin Storsjo <martin@martin.st> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Martin Storsjo authored
Avoid repeating the test strings, calculate the expected return value with code. Signed-off-by: Martin Storsjo <martin@martin.st> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Martin Storsjo authored
Signed-off-by: Martin Storsjo <martin@martin.st> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Stefan Dösinger authored
Prevent 1602 AD from minimizing when the multiplayer dialog is closed. When DestroyWindow is called, user32 tries to find a window to activate, finds the main game window disabled and decides to go to the desktop. Wined3d will help this process by minimizing the game out of the way. Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Dmitry Timoshkov authored
Silence warnings about adding a duplicate uuid when generating stdole2.tlb. Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Sebastian Lackner authored
widl: When adding an interface typedef do check whether it has been already added while resolving the parent interface. Signed-off-by: Sebastian Lackner <sebastian@fds-team.de> Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Hugh McMaster authored
Signed-off-by: Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Sebastian Lackner authored
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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YongHao Hu authored
Signed-off-by: YongHao Hu <christopherwuy@gmail.com> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bruno Jesus authored
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Thomas Faller authored
Signed-off-by: Thomas Faller <tfaller1@gmx.de> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bruno Jesus authored
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bruno Jesus authored
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Bruno Jesus authored
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Marcus Meissner authored
Signed-off-by: Marcus Meissner <marcus@jet.franken.de> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 01 Nov, 2015 17 commits
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Vincent Povirk authored
Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Vincent Povirk authored
Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Vincent Povirk authored
Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Vincent Povirk authored
Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Vincent Povirk authored
Signed-off-by: Vincent Povirk <vincent@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Stefan Dösinger authored
The basic problem is this: Thread A has a window W1 that is it's focus window and the system-global foreground window. At some point thread A stops processing messages. After that, thread B creates a window W2 and makes it the foreground window. Thread B later on makes W1 (from Thread A) the foreground window again. After restoring W1 as the foreground window, Thread A processes window messages again. Two WM_WINE_SETACTIVEWINDOW messages are in the queue, one for losing the foreground thread propery and one for restoring it. The first one will generates a WM_ACTIVATEAPP(0) message, which causes D3D to minimize the game window. The included test shows that Windows doesn't deliver any WM_ACTIVATEAPP messages if the thread stopped being the foreground thread and re-gained that property between two message processing calls. It isn't implemented with a plain WM_ACTIVATEAPP filter, the manually injected message in the test still gets through. Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Daniel Lehman authored
Signed-off-by: Daniel Lehman <dlehman@esri.com> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Daniel Lehman authored
Signed-off-by: Daniel Lehman <dlehman@esri.com> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Daniel Lehman authored
Signed-off-by: Daniel Lehman <dlehman@esri.com> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Francois Gouget authored
Signed-off-by: Francois Gouget <fgouget@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Piotr Caban authored
Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Andrew Eikum authored
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Andrew Eikum authored
Spotted by Nikolay Sivov. Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Riccardo Bortolato authored
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Matteo Bruni authored
This essentially enables shader model 4 support with Mesa or OS X when using core profile. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 30 Oct, 2015 2 commits
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Piotr Caban authored
Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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