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Henri Verbeet authored
Not every state ID between 0 and STATE_HIGHEST is valid; for example, there are holes in the renderstate IDs. While invalidating these works fine, attempting to subsequently apply them in e.g. context_apply_draw_state() ends up calling state_undefined() and printing an ERR. This is especially visible when running the d2d1 tests. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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