• Henri Verbeet's avatar
    wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset(). · 0739cae2
    Henri Verbeet authored
    It would have been nice if we could do all of this inside wined3d, but we need
    to determine what resources are in use by d3d8/d3d9, not wined3d. This is
    mostly an issue for "implicit" resources like swapchain render targets and the
    depth / stencil surface. The fact that we're having this problem probably
    means we're doing it wrong. Since these implicit resources should only be
    referenced by wined3d, we could probably just destroy and recreate the
    swapchain, instead of the little updateSurfaceDesc() dance we currently do.
    0739cae2
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