-
Ivan Gyurdiev authored
- track sampler declarations and store the sampler usage in reg_maps structure - store a fake sampler usage for 1.X shaders (defined as 2D sampler) - re-sync glsl TEX implementation with the ARB one (no idea why they diverged..) - use sampler type in new TEX implementation to support 2D, 3D, and Cube sampling - change drawprim to bind pixel shader samplers Additional improvements: - rename texture limit to texcoord to prevent confusion - add sampler limit, and use that for samplers - *not* the same as texcoord above
0d083165