• Stefan Dösinger's avatar
    wined3d: OpengGL accelerated blits. · 158691ea
    Stefan Dösinger authored
    Implement some basic opengl accelerated blts from and to render
    targets. It's not perfect yet, but enought to make some D3D apps
    happy. For now the only supported operations are:
    
    - Full screen back -> Front buffer: Just call present
    - Offscreen surface -> render target
    - Render target -> offscreen surface(slow)
    - render target colorfill
    158691ea
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