-
Oliver Stieber authored
any objects referenced by the internal stateblock are released when the stateblock is released (we don't reference count while a stateblock is recording, so recorded stateblocks have no references to clean up).
7cb748fe
any objects referenced by the internal stateblock are released when the stateblock is released (we don't reference count while a stateblock is recording, so recorded stateblocks have no references to clean up).
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
.cvsignore | Loading commit data... | |
Makefile.in | Loading commit data... | |
basetexture.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
d3d9.spec | Loading commit data... | |
d3d9_main.c | Loading commit data... | |
d3d9_private.h | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
pixelshader.c | Loading commit data... | |
query.c | Loading commit data... | |
resource.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... | |
vshaderdeclaration.c | Loading commit data... |