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Oliver Stieber authored
vertex shaders 3.0. The Parser will now display the input shader in DirectX style, and the cross compiler now generates valid ARB_VERTEX_PROGRAM programs and outputs the result in ARB_VERTEX_PROGRAM style. Support for a number of extended attributes has been added, but this may not be complete, and dereferencing from loop counters isn't properly parsed yet.
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aclocal.m4 | ||
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