• Zebediah Figura's avatar
    wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO. · 307b2003
    Zebediah Figura authored
    Since we never upload the buffer, and may very well never invalidate the whole
    thing, this just results in continually increasing memory consumption.
    
    This is especially a problem for our internal push constant buffers, which are
    sysmem buffers that usually are never wholly invalidated, but it could also
    potentially be a problem for other buffers.
    307b2003
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
nls Loading commit data...
po Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.editorconfig Loading commit data...
.gitlab-ci.yml Loading commit data...
.mailmap Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
MAINTAINERS Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...