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Stefan Dösinger authored
FEAR draws the same geometry twice, the second time using zfunc=equal. In both cases it sets a huge depth bias of -0.5, presumably to get better precision for the fragile Z comparison. The GL polygon offset we set ends up being so large that it pulls the geometry into the negative Z range. It isn't clipped (or no longer, older NV drivers probably had a separate bug there), but the Z value gets clamped to 0.0 in the first draw and doesn't match the incoming Z in the second draw.
34d8b987
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