• Henri Verbeet's avatar
    d3d8: Get rid of the format switching code in d3d8_device_CopyRects(). · d5365aae
    Henri Verbeet authored
    This can't possibly do anything, since we fail texture creation for
    WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
    supposed to work, we should probably pick an appropriate format at creation,
    instead of during CopyRects(). This code has existed in some form or another
    since the initial version in commit 850a9429.
    No tests, of course.
    d5365aae
Name
Last commit
Last update
..
tests Loading commit data...
Makefile.in Loading commit data...
buffer.c Loading commit data...
d3d8.spec Loading commit data...
d3d8_main.c Loading commit data...
d3d8_private.h Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
shader.c Loading commit data...
surface.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
version.rc Loading commit data...
vertexdeclaration.c Loading commit data...
volume.c Loading commit data...