• Stefan Dösinger's avatar
    wined3d: Reserve additional GLSL constants on some drivers. · 39877a2a
    Stefan Dösinger authored
    Some drivers apparently need private constants, or don't have an efficient
    immval packing. For example, MacOS seems to need 1 float for each different
    relative addressing offset. fglrx has the same issue, although it is more
    efficient in general
    
    Previously this worked on most drivers because the 16 + 4 reserved int and
    bool constants kept the problem hidden. Now that we are more aggressive with
    uniforms we have to keep free room for some drivers.
    39877a2a
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Makefile.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...