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Matteo Bruni authored
We would like to use two different textures for the CPU and GPU parts of managed textures, which means that wined3d_resource_access_is_managed() as such will no longer be useful.
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tests | ||
Makefile.in | ||
clipper.c | ||
ddraw.c | ||
ddraw.spec | ||
ddraw_classes.idl | ||
ddraw_private.h | ||
device.c | ||
executebuffer.c | ||
light.c | ||
main.c | ||
material.c | ||
palette.c | ||
surface.c | ||
utils.c | ||
version.rc | ||
vertexbuffer.c | ||
viewport.c |