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Henri Verbeet authored
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very large, which could cause a driver to run out of memory. Arguably the driver shouldn't report such large limits, but there's no reason for us to create a texture larger than 1024x1024 either.
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Makefile.in | ||
d3d9ex.c | ||
device.c | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
vertexdeclaration.c | ||
visual.c | ||
volume.c |