• Henri Verbeet's avatar
    wined3d: Use the supplied context in wined3d_device_context_blt(). · b3b2a559
    Henri Verbeet authored
    Applications calling wined3d_device_context_resolve_sub_resource() on a
    deferred context would instead get this scheduled on the immediate context.
    Worse, because the original call was intended for a deferred context, we'd do
    this without taking the mutex required for immediate contexts, potentially
    corrupting the command stream.
    b3b2a559
Name
Last commit
Last update
..
Makefile.in Loading commit data...
adapter_gl.c Loading commit data...
adapter_vk.c Loading commit data...
arb_program_shader.c Loading commit data...
ati_fragment_shader.c Loading commit data...
buffer.c Loading commit data...
context.c Loading commit data...
context_gl.c Loading commit data...
context_vk.c Loading commit data...
cs.c Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
gl_compat.c Loading commit data...
glsl_shader.c Loading commit data...
nvidia_texture_shader.c Loading commit data...
palette.c Loading commit data...
query.c Loading commit data...
resource.c Loading commit data...
sampler.c Loading commit data...
shader.c Loading commit data...
shader_sm1.c Loading commit data...
shader_sm4.c Loading commit data...
shader_spirv.c Loading commit data...
state.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
utils.c Loading commit data...
version.rc Loading commit data...
vertexdeclaration.c Loading commit data...
view.c Loading commit data...
wined3d.spec Loading commit data...
wined3d_gl.h Loading commit data...
wined3d_main.c Loading commit data...
wined3d_private.h Loading commit data...
wined3d_shaders.h Loading commit data...
wined3d_vk.h Loading commit data...