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Zhiyi Zhang authored
As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter specified in the device creation parameters regardless of the device window position when creating a swapchain. Whereas DXGI uses the device window position to determine which DXGI output to use. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
clipper.c | ||
ddraw.c | ||
ddraw.spec | ||
ddraw_classes.idl | ||
ddraw_private.h | ||
device.c | ||
executebuffer.c | ||
light.c | ||
main.c | ||
material.c | ||
palette.c | ||
surface.c | ||
utils.c | ||
version.rc | ||
vertexbuffer.c | ||
viewport.c |