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Henri Verbeet authored
wined3d: Prefer shader backends that support both vertex and fragment shaders over ones that support only either. Apparently there exist some configurations that support both ARB_vertex_program and ARB_vertex_shader, but only ARB_fragment_program and not ARB_fragment_shader. Note that this would change the selected backend for the Geforce 4 cards mentioned in the comment, but hopefully the mentioned GLSL bug is no longer a concern. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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