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Matteo Bruni authored
Do the offsetting in d3d9 instead. Notice that this also fixes vertex sampler handling in wined3d_stateblock_apply(), since it was using the adjusted "stage" to index the sampler_states[] array. (Coverity) Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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