• Henri Verbeet's avatar
    wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader(). · 13a05caa
    Henri Verbeet authored
    Once upon a time this was used for creating fake vertex shader
    attribute semantics for d3d8 shaders. We don't need this anymore since
    device_stream_info_from_declaration() will use the vertex
    declaration's output slot to load the data, if present. That also
    avoids the potentially expensive matching of attribute semantics
    between vertex shader and declaration for d3d8.
    13a05caa
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