• Stefan Dösinger's avatar
    wined3d: sincos for vertex shaders. · 64926223
    Stefan Dösinger authored
    SCS is unfortunately a fragment program only instruction. If we have the NV
    extensions we can use SIN and COS. Otherwise we have to approximate sine and
    cosine with a taylor series. Luckily we're provided with the necessary
    constants by the application.
    64926223
Name
Last commit
Last update
..
tests Loading commit data...
Makefile.in Loading commit data...
cubetexture.c Loading commit data...
d3d9.spec Loading commit data...
d3d9_main.c Loading commit data...
d3d9_private.h Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
indexbuffer.c Loading commit data...
pixelshader.c Loading commit data...
query.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
version.rc Loading commit data...
vertexbuffer.c Loading commit data...
vertexdeclaration.c Loading commit data...
vertexshader.c Loading commit data...
volume.c Loading commit data...
volumetexture.c Loading commit data...