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Henri Verbeet authored
This can't possibly do anything, since we fail texture creation for WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually supposed to work, we should probably pick an appropriate format at creation, instead of during CopyRects(). This code has existed in some form or another since the initial version in commit 850a9429. No tests, of course.
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tests | ||
Makefile.in | ||
buffer.c | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
shader.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |