• Henri Verbeet's avatar
    wined3d: Don't load the draw_binding location in surface_unmap() unless the… · 8692ff48
    Henri Verbeet authored
    wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain.
    
    It really makes no sense to do this just because a surface happens to be the
    current render target. In particular, this patch prevents needlessly bouncing
    the surface between the CPU and the GPU when the application does e.g.
    multiple colorkeyed blits to the current render target to draw a HUD.
    8692ff48
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