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Ove Kaaven authored
separate files. Split primary buffer and secondary buffer interfaces into separate implementations. Made the primary buffer state part of the dsound object, so primary buffer objects can be created and refcounted independently. Made the interfaces follow COM aggregation rules more closely. Converted the dsound critical section to a R/W lock to improve potential remixing concurrency. Fixed various bugs and refcounting issues.
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.cvsignore | ||
Makefile.in | ||
buffer.c | ||
capture.c | ||
dsound.spec | ||
dsound_main.c | ||
dsound_private.h | ||
mixer.c | ||
primary.c | ||
propset.c | ||
sound3d.c |