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Oliver Stieber authored
Switch from using d3d9 constants to wined3d constants so that there's no recursive dependencies.
18857f11
Switch from using d3d9 constants to wined3d constants so that there's no recursive dependencies.
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.cvsignore | Loading commit data... | |
Makefile.in | Loading commit data... | |
basetexture.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
drawprim.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
query.c | Loading commit data... | |
resource.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... | |
wined3d.spec | Loading commit data... | |
wined3d_main.c | Loading commit data... | |
wined3d_private.h | Loading commit data... |