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Zebediah Figura authored
This is far simpler than drawing with it. The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes a validation error when drawing, since the shader declares its resource as a float4 texture, which does not match the UINT view format. This could be fixed by using a different shader, but it seems more prudent to just simplify the test to not draw at all.
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tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |