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Henri Verbeet authored
It looks like this render state isn't stored in the stateblock but directly in the device. I doubt a lot of applications depend on that though, so just disable the test for the moment.
a5b27217
It looks like this render state isn't stored in the stateblock but directly in the device. I doubt a lot of applications depend on that though, so just disable the test for the moment.
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d3d8.spec | Loading commit data... | |
d3d8_main.c | Loading commit data... | |
d3d8_private.h | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
pixelshader.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
vertexdeclaration.c | Loading commit data... | |
vertexshader.c | Loading commit data... | |
volume.c | Loading commit data... | |
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