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Rémi Bernon authored
The glMapBuffer and al. functions are all duplicated between EXT/ARB and core functions, and we reduced code duplication by redirecting the EXT to the core functions. The internal function table is only filled as the functions are queried, and it causes crahes when games are using the EXT functions without querying the core function first. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53990
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tests | ||
Makefile.in | ||
make_opengl | ||
opengl32.spec | ||
private.h | ||
thunks.c | ||
unix_private.h | ||
unix_thunks.c | ||
unix_wgl.c | ||
unixlib.h | ||
version.rc | ||
wgl.c | ||
winegl.xml |