• Stefan Dösinger's avatar
    wined3d: WINED3DFMT_U8V8 is signed. · ae57138e
    Stefan Dösinger authored
    Plain OpenGL does not provide any signed pixel formats, so the
    unsigned GL_RGB is used for loading perturbation data into pixel
    shaders that use texbem. For correct loading, the signedness has to be
    considered.
    ae57138e
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